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Enon's avatar
Nov 29Edited

There's a more intuitive and visualizable way to look at Lie algebras as bivector spaces in Geometric Algebra (Clifford Algebras with real-valued coefficients.) To make a Clifford algebra, take n orthonormal basis vectors for the n dimensions of the algebra, and take the product of all possible combinations of those vectors. This is the wedge, ^, or outer product (= the geometric product for orthogonal vectors such as these basis vectors); the outer product forms higher-dimensional subsopaces from lower-dimensional ones, for instance, with a pair of orthogonal vectors it forms the plane of rotation that takes the first vector onto the second vector (or times -1 to rotate the second vector on to the first, a^b = -b^a). From n orthonormal basis vectors defining n dimensions of a space, the number of basis bivectors (mutually orthogonal planes of rotation) one can form is binomial[n,2], the number of ways of choosing 2 distinct vectors from the set of n vectors. (This works for scalar, vectors, trivectors, etc., replacing "2" with the appropriate number from 0 to n, and is one of the three central axioms of Clifford algebras, along with the orthonormal basis vector rules: a^a=1 (or -1, if that is its signature), and a^b = -b^a. The kinds of blades (products of n basis vectors) that can exist are defined by the binomial axiom, and the products of any of these blades with any others can be found with the other two axioms.)

A Lie algebra is nothing but a bivector algebra, that is, a Clifford algebra working only with the bivectors, pairs of dimensions defining planes of rotation possible in the space. E.g. for 4-D, there will be a space of 6 possible planes of rotation, each with its own real-valued weight, and taking the sum of these six weighted basis bivectors gives any possible rotation in a 4-D space. (The sum of all the components is a bivector, but not a blade, it can't always be represented as the product of two vectors, unlike in lower dimensions, e.g. wx + yz is in the space of bivectors, but is not the product of any two vectors.)

By multiplying by the exponential of a bivector, one can rotate any object in the plane of the bivector, weighting the exponent to give whatever degree of rotation. Usually this is done as a "sandwiching" operation like so: e^(B/2) X e^(-B/2), with X being anything you want to rotate, including high-dimension and mixed-dimension objects, and B being a bivector [edit: a blade bivector, a product of two vectors that are not in the same direction]. This entire expression can in turn be embedded in another sandwich using a different bivector, and so on, allowing an arbitrary chain of successive rotations in arbitrary planes to be applied from innermost to outermost. This works in any dimension of any signature and is perhaps the most practically powerful use of Geometric / Clifford Algebras. Matrices are not needed.

Also, every Lie group can be represented as a spin group by using the bivector representation of its corresponding Lie algebra.

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